Computing Classification System 1998

I.3 COMPUTER GRAPHICS (0 Dokumente)

  • I.3.0 General (0 Dokumente)
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  • I.3.1 Hardware Architecture (B.4.2) (0 Dokumente)
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    • I.3.1 Graphics processors
    • I.3.1 Hardcopy devices**
    • I.3.1 Input devices
    • I.3.1 Parallel processing
    • I.3.1 Raster display devices
    • I.3.1 Storage devices**
    • I.3.1 Three-dimensional displays**
    • I.3.1 Vector display devices**
  • I.3.2 Graphics Systems (C.2.1, C.2.4, C.3) (0 Dokumente)
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    • I.3.2 Distributed/network graphics
    • I.3.2 Remote systems**
    • I.3.2 Stand-alone systems**
  • I.3.3 Picture/Image Generation (0 Dokumente)
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    • I.3.3 Antialiasing**
    • I.3.3 Bitmap and framebuffer operations
    • I.3.3 Digitizing and scanning
    • I.3.3 Display algorithms
    • I.3.3 Line and curve generation
    • I.3.3 Viewing algorithms
  • I.3.4 Graphics Utilities (0 Dokumente)
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    • I.3.4 Application packages
    • I.3.4 Device drivers**
    • I.3.4 Graphics editors
    • I.3.4 Graphics packages
    • I.3.4 Meta files**
    • I.3.4 Paint systems
    • I.3.4 Picture description languages**
    • I.3.4 Software support
    • I.3.4 Virtual device interfaces
  • I.3.5 Computational Geometry and Object Modeling (0 Dokumente)
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    • I.3.5 Boundary representations
    • I.3.5 Constructive solid geometry (CSG)**
    • I.3.5 Curve, surface, solid, and object representations
    • I.3.5 Geometric algorithms, languages, and systems
    • I.3.5 Hierarchy and geometric transformations
    • I.3.5 Modeling packages
    • I.3.5 Object hierarchies
    • I.3.5 Physically based modeling
    • I.3.5 Splines
  • I.3.6 Methodology and Techniques (0 Dokumente)
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    • I.3.6 Device independence**
    • I.3.6 Ergonomics
    • I.3.6 Graphics data structures and data types
    • I.3.6 Interaction techniques
    • I.3.6 Languages
    • I.3.6 Standards
  • I.3.7 Three-Dimensional Graphics and Realism (0 Dokumente)
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    • I.3.7 Animation
    • I.3.7 Color, shading, shadowing, and texture
    • I.3.7 Fractals
    • I.3.7 Hidden line/surface removal
    • I.3.7 Radiosity
    • I.3.7 Raytracing
    • I.3.7 Virtual reality
    • I.3.7 Visible line/surface algorithms
  • I.3.8 Applications (0 Dokumente)
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  • I.3.m Miscellaneous (0 Dokumente)
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